The 2.0 update to Mortal Kombat Mobile introduced team dynamics. These kards have passive abilities known as Disciplines, that benefit the other members of their team when they are used in combination with each other. Most of these teams also get boosts against another team, making them stronger against certain enemies, but also have a team who gets boosts against them!
In this guide we’re going to go over the Disciplines of each member of the different teams and how they synergize. These Disciplines can each be upgraded twice, making them even more powerful, and any values shown can be increased with each upgrade of the character’s Discipline.
Table of Kontents
- Kombat Cup Team
- Black Dragon Team
- Assassin Team
- MK11 Team
- Day of the Dead Team
- Nightmare Team
- Strikeforce Team
- Ronin Team
- Kold Team
- Circle of Shadow Team
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Kombat Cup Team
Breakout star Cassie Cage makes her season debut with the Kombat Cup FC. She helps her Kombat Cup teammates become immune to Cripple and is a knockout team player. With a team synergy stat boost from Johnny Cage and stun immunity from Sonya Blade, the whole cage family makes a great team!
Kombat Cup Cassie Cage
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Spec Ops
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Gold
Captain - On tag-in Kombat Cup Cassie Cage brands an active opponent as an Outsider for 20 seconds. Any attack against the Outsider is unblockable with 50% chance. When an Outsider tries to tag-out, Cassie's drone deals 30% damage to their current health. The drone doesn't deal damage to Bosses.
Team Passive - All Kombat Cup characters on the team are immune to Cripple
Kombat Cup Johnny Cage
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Spec Ops
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Gold
Striker - +15% to Attack, Health, Toughness, and Recovery for all Kombat Cup characters on the team. When opponent tries to tag-out, there is 50% chance they get stunned by an incoming football instead.
Kombat Cup Sonya Blade
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Spec Ops
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Gold
Referee - All Kombat Cup Characters on team are immune to stun. The first time Sonya tags-in, she forces the opponent to tag-out and lose all power. That forced-out opponent has recovery and power regeneration disabled and cannot tag-in. Bosses are immune.
Black Dragon Team
A gunslinger joins the mercenary team in MK Mobile update 2.7! Black Dragon Erron Black provides cover fire to the team when he tags out. Black Dragon Tremor provides a significant damage boost to the team and is also a force to be reckoned with against damage dealer types or more fragile opponents. If a member of the BD crew is KO'd, Kabal jumps in with his devastating Fatal Blow. Rounding out the team is Kano who kicks off each fight with 1 full bar of power and up to a 15% health bonus.
Black Dragon Erron Black
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Nomad
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Diamond
Gun for Hire – Erron Black has a chance to give covering fire to his teammate when he tags out, or to support a teammate when an opponent tags-in. When tagged out, Erron Black can provide cover fire for his Black Dragon teammates with a chance to Stun.
Black Dragon Tremor
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Martial Artist
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Diamond
Lava Skin – After using a special attack, Black Dragon Tremor sheds his Gold Skin and gains Lava Skin. While in Gold Skin form, Black Dragon Tremor gains 70% resistance to all debuffs. While in Lava Skin form, Black Dragon Tremor’s next special attack will have fire effect, and his special attack 2 will also deal up to 25% damage to tagged-out opponents. Black Dragon Tremor switches between skin forms each time he uses a special attack. All Black Dragon teammates gain up to a 50% damage boost against enemies affected by stun, cripple, and weaken.
Black Dragon Kano
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Outworld
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Diamond
Dirty fighting – Black Dragon Kano inflicts a cripple or weaken effect on combo enders. For each Black Dragon teammate, Kano gains 1 bar of power and additional health at the start of the match
Black Dragon Kabal
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Outworld
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Diamond
Outrun Death- On Tag-in Black Dragon Kabal stuns and curses the opponent. When reduced to below 50% health, he gets a bonus chance for unblockable attacks. When a Black Dragon teammate is defeated, he will tag-in and if unblocked, will perform his Fatal blow attack. Black Dragon teammate combo enders and special attacks count as sneak attacks (cannot be dodged).
Assassin Team
The Assassin team has completed their lineup with the arrival of their latest member, Assassin Skarlet. She increases the chance to land a Lethal Blow against opponents with low health and steals their power with her Bleed effect. Assassin Jade makes it difficult for your opponents to land their powerful abilities on your team, and Kitana can also put an easy bleed on an opponent before hitting them with a powerful ability of her own. Assassins do 10% more Damage versus Circle of Shadow!
Assassin Skarlet
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Outworld
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Diamond
Bloodletter - At the start of the march, Skarlet applies Bleed to all opponents for up to 15 seconds. When Skarlet is active, she steals up to 1.66% of a bleeding opponent’s Power every second. Assassin characters have up to 30% Lethal Blow chance against opponents who have less than 50% health.
Assassin Jade
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Martial Artist/Outworld
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Diamond
Vanishing Winds- Assassin Characters on the team have 20% chance to dodge any special attack or combo ender. Jade retaliates with an unblockable, crippling attack that deals low damage.
Assassin Kitana
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Outworld
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Diamond
Assassin- Ambushes opponents on tag-in with vicious stabs causing bleed for 5 seconds. Assassin Characters gain 10% more power. Assassin Kitana is immune to critical hits.
MK11 Team
The latest addition to the MK11 team is Sindel! The former Queen of Edenia can counter-attack her enemies with a move that applies Stun. She also increases unblockable attacks chance and resist Stun for MK11 teammates.
MK11 Rain, the half-god Prince of Edenia, has arrived in Mortal Kombat mobile as the newest DIAMOND fighter! One of the top five most wanted characters in the community, Rain unleashes a royal storm with his immense power, grand ego, and control over water and lightning. MK11 Rain begins each match with one bar of Power and has a chance to immediately counterattack his opponent’s Basic Attacks! His counterattack applies a new debuff called Soaked which Slows his opponents down and makes them susceptible to more Damage from Lightning Attacks dealt by himself, his teammates, and even Equipment! Add this royal kombatant to your Kollection today to impale your enemies with Rain’s Katar or unleash a deadly lightning strike with his Thunderous Wrath!
Your Soul is mine! Joining the MK11 team is Shang Tsung, the deadly sorcerer that consumes the souls of his enemies to sustain his health and life. Take advantage of his Doppleganger passive to morph into your opponents and turn their Special Attacks against them, and allow your active MK11 teammate or himself to heal a portion of their health after defeating an opponent.
The MK11 Team Roster is joined by the Shadow of the Netherrealm himself, MK11 Noob Saibot. Special attacks from Noob Saibot will apply Death Mark to enemies, disabling resurrection and boosting damage dealt in the future.
MK11 Skarlet is a master of applying status effects on your opponent and latest Diamond MK11 character. When her “Rain of Blood” effect becomes active after defeating an opponent, the opposing team receives a bleed effect for each time a MK11 teammate ends a combo. The rest of your team then gains vampirism against the bleeding enemies.
MK11 Scorpion is an offensive powerhouse whose attack speed and ability to add fire and bleed DOTs can devastate enemies, while MK11 Sub-Zero slows and freezes your opponent’s kards while saving teammates from defeat. Pairing them together creates a duo any team will fear.
Both MK11 Jade and Raiden have abilities that can turn the tide against any opponent. Jade’s passive can stop an enemy in their tracks and allow you to go on the offensive, while her abilities can snare, blind, and give luck. After performing 3 combo enders, Raiden can disable opponent teams from using their combo enders, and his abilities can stun, dispel, and drain power.
Speed is the name of the game with MK11 Kabal. When Kabal tags in he can stun the enemy and gain speed increase, and his special 2 can slow the enemy, giving you a huge advantage in momentum against any opponent. And if your opponent starts to turn the tides against you and defeats one of your other MK11 teammates, Kabal can help you get it back with a free Fatal Blow. Just beware- unlike other Fatal Blows this one can be blocked!
MK11 Fujin
- Diamond
- Elder God
Hurricane lord passive - Fujin has increased Combo Ender chance. Performing a Combo Ender triggers a chain of three challenges. Achieving 80% on the challenge inflicts the Hurricane effect on the enemy for 20 seconds.
- The first Hurricane increases all incoming damage to the enemy by 10/15/30%.
- The second slows the enemy down by 10/20/40%.
- The third Hurricane disables enemy's Special Attacks.
- If the opponent is already inflicted with Hurricane the chain of challenges will not start.
- Lightning hitting the Hurricane strikes the enemy three more times.
Team Passive - All MK11 and Elder God teammates have a 50% chance to apply Dispel after any SP.
MK11 Sindel
- Diamond
- Netherrealm / Outworld
Edenian Rhapsody Passive - 1 / 2 / 3 Times per match at the moment of her choice, MK11 Sindel can counter-attack enemy's Basic Attack with a move that applies Stun. On successful Combo Ender and Maleficent March (Special Attack 2), Sindel's scream applies Weaken to the opponent. MK11 Sindel has 50% chance to apply Shield Break for any Special Attack performed against her.
Team Passive - MK11 and Netherrealm teammates have 25% unblockable attacks chance and 25% chance to resist Stun.
MK11 Rain
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Diamond
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Outworld
MK11 Rain starts a match with one bar of Power. Rain has a chance to immediately counter-attack an opponent's Basic attacks and apply the Soaked debuff. Characters affected by Soaked are Slowed and take increased damage from Lightning Attacks. Each instance of a Lightning attack will hit all enemies affected by Soaked (even those tagged out). All MK11 and Raiden teammates have greatly increased Recovery (even when Rain is defeated). Recovery includes Rain as a “teammate”.
MK11 Shang Tsung
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Outworld
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Diamond
Doppleganger Passive - On tag-in, Shang Tsung morphs into one of his opponents for a duration of time, allowing him to use their special attacks. When below two bars of power, Shang Tsung passively generates Power over time. Any MK11 Teammate or Shang Tsung himself that is active when an enemy is defeated is healed for a percentage of their maximum health.
MK11 Noob Saibot
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Netherrealm
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Diamond
Endless Night Passive- When MK11 Noob Saibot performs a special attack, a Shadow of himself is summoned to fight in his stead. When MK11 Noob Saibot, or an MK11 teammate blocks an enemies Special Attack, the Shadow counter-attacks, dealing damage. Special attacks apply Death mark to enemies, preventing resurrection and increasing future damage for each stack applied (up to three). Any Netherrealm characters on a team with MK11 Noob Saibot will gain +50% Critical and Lethal Damage.
MK11 Skarlet
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Outworld
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Diamond
Rain of Blood Passive- When MK11 Skarlet defeats an opponent, she makes blood rain for up to 60 seconds. While it is raining blood, Skarlet can get up to a 50% damage boost and MK11 teammates apply bleed on combo enders as well as gain light vampirism against bleeding opponents.
MK11 Kabal
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Netherrealm
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Diamond
Faster than You- When MK11 Kabal tags-in, he gains speed increase and stuns the opponent with his dash. When an MK11 teammate is stunned, Kabal will attempt to stun the opponent and remove stun from his teammate. When an MK11 teammate is defeated, Kabal will tag-in and if unblocked, will perform his Fatal Blow attack.
MK11 Raiden
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Elder God
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Diamond
Relentless God- Chance to stun the opponent on successful combo ender. When MK11 Raiden performs 3 combo enders, he disables the opponent’s combo enders for the entire match. MK11 teammates are immune to power drain.
MK11 Jade
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Netherrealm
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Diamond
Embracing the Shadow- MK11 Jade has a chance to dodge basic attacks, leaving the opponent slowed and open to counter attack for a brief time. MK11 teammates are healed by fire/bleed/poison.
MK11 Scorpion
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Martial Artist/Netherrealm
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Diamond
Devouring Flames- Apply fire to 1 opponent for 5 seconds at the start of the match and when MK11 Scorpion tags-in. Fire DOTs add up together. MK11 characters have 25% chance for lethal blows on basic attacks.
MK11 Sub-Zero
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Martial Artist
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Diamond
Polar Vortex- Any opponent fighting against MK11 Sub-Zero for 10 seconds gets frostbite. When performing combo enders against frostbitten opponents, MK11 Sub-Zero has a 30% chance of freezing them. Sub-Zero saves each MK11 teammate once, by replacing him or her with an Ice Clone. The Ice Clone explodes, dealing low damage and causing bleed.
Day of the Dead Team
The Day of the Dead team is a versatile team, capable of unleashing a lot of damaging specials that blind their opponents. With the ability to drain enemy power, reflect damage back on the enemy, and regenerate health, the Day of the Dead team can dominate a battle or snatch victory from the hands of defeat at almost any time.
Day of the Dead Erron Black
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Outworld
-
Diamond
Undead Bandit- When using special attacks, Day of the Dead Erron Black has a 20% chance to get them for free and power drain the opponent. When this happens, 30% of the time he will power drain the whole opponent team. When defeated, Erron Black’s ghost has a 20% chance to assist Day of the Dead characters on combo Enders and special attacks. Opponent Assassin Characters have dodge chance reduced by 10%.
Day of the Dead Jade
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Outworld
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Diamond
Angel of Death- After using Evocation (special attack 2) and after tagging out, Day of the Dead Jade has a 20% chance to give all Day of the Dead Characters Ghost Shield that reflects all damage at the enemy for 5 seconds. Opponent Assassin Characters have dodge chance reduced by 10%.
Day of the Dead Kitana
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Outworld
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Diamond
Lady of the Dead- On enemy resurrection and when anyone is defeated, Kitana and Outworld teammates receive regen that recovers 20% of their health over 5 seconds. Day of the Dead Kitana is immune to bleed. Opponent Assassin Characters have dodge chance reduced by 10%.
Nightmare Team
The Nightmare team doesn’t have any team that is strong against them, but they also do not get benefits against any team either. Still, when this team is whole, Freddy and Leatherface can put out some substantial damage and Relentless Jason can be a thorn in the side of enemies with powerful abilities. There are few things more devastating to an enemy than having their special avoided by Jason, only for Leatherface to run in with an attack!
Nightmare Freddy Kreuger
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Netherrealm
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Diamond
One, Two, Freddy’s Coming for You…- One of Freddy’s opponents is trapped in a Nightmare. Freddy has a 30% chance for lethal damage to that opponent. Lethal: +300% damage. If Freddy Kreuger has 2 Nightmare teammates, he can trap an additional opponent in the Nightmare. Nightmare teammates gain 10% critical hit chance on basic attacks.
Nightmare Jason Voorhees
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Netherrealm
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Diamond
Unyielding Pursuit- Jason has a 30% chance to evade all special attacks. After evading, Jason attacks and stuns his opponent. Nightmare teammates’ special attack 2 have 20% chance of being unblockable.
Nightmare Leatherface
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Netherrealm
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Diamond
Dog Will Hunt- After performing or being attacked with a combo ender, Leatherface has a 30% chance to become enraged: 200% damage boost for 4 seconds. Whenever a teammate stuns an opponent, there is a 30% chance Leatherface will come running from behind to attack.
Strikeforce Team
The Strikeforce team is all about hitting the enemy hard and then tagging out. They do a great job controlling power as Johnny’s special 1 drains power, as does Cassie Cage’s tag-in, and Scorpion’s passive makes it so all tag-ins also drain. The team has good sustain with Cassie’s increase to health and immunity to lethal and critical hits on tag-in, Scorpion’s saves, and Johnny’s boost when enemies resurrect or he gets low on health. Tag in, strike hard, tag out, repeat until your enemies have been ground to dust.
Strike Force Cassie Cage
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Spec Ops
-
Diamond
Nut Cracker- Each time Cassie tags-in, she drains 1 bar of power from the enemy team, as well as slowing the current opponent for 4 seconds. Strike Force teammates receive +15% more health and attack. On tag-in Strike Force teammates are immune to lethal and critical hits for 5 seconds. Strike Force Characters do 10% more damage versus Ronin Characters.
Strike Force Johnny Cage
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Spec Ops
-
Diamond
Undead Hunter- If an opponent resurrects, Johnny instantly gains 1 bar of power. Undead Hunter Johnny Cage gains ups to +50% damage and +15% power generation as he loses health. All Strike Force teammates do +10% damage vs. Netherrealm characters. Strike Force Characters do 10% more damage versus Ronin Characters.
Strike Force Scorpion
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Martial Artist/Spec Ops
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Diamond
Tactical Extraction- Scorpion saves each teammate from one death blow, healing them for 5% of their original health, then counterattacks the opponent dealing Low damage. If Scorpion has 2 Strike Force Teammates, he can save a teammate twice. Strike Force teammates power drain on tag-in. Strike Force Characters do 10% more damage versus Ronin Characters.
Ronin Team
If you like big, devastating blows, the Ronin team is perfect for you. With Kitana’s boost to critical hit chance, Takeda’s boost to critical hit damage, and attack boosts against three different classes, your team is going to be putting up some crushing blows to the enemy’s health bar. Kenshi in particular can punish an enemy hard after he blocks a special attack, tilting the tides in your favor in a hurry.
Ronin Kenshi
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Martial Artist
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Diamond
Kenjutsu- Upon successful block of a Special Attack, Kenshi’s attacks become unblockable and critical hits for 2 seconds. +30% attack vs Martial Artists for every Ronin Character on their team. Ronin Characters do 10% more damage versus Kold Characters.
Ronin Kitana
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Martial Artist/Outworld
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Diamond
Outworld Ronin- All Ronin characters gain +15% chance for critical hit for each Ronin Character on team. +30% attack vs. Outworld for every Ronin Character on their team. Ronin Characters do 10% more damage versus Kold Characters.
Ronin Takeda
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Spec Ops
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Diamond
Plasma Ronin- All Ronin Characters gain +10% critical damage for each Ronin Character on the team. +30% attack versus Spec Ops Characters for every Ronin Character on their team. Ronin Characters do 10% more damage versus Kold Characters.
Kold Team
This is the real ballad of ice and fire. The Kold team has great synergy around the use of special attack 2, as when all three members are present you have a chance to gain Ice Armor, apply a fire DOT, and cause frostbite at the same time. Kold Sub-Zero and Sonya Blade are particularly important to bring against the Day of the Dead team, as Sub-Zero can slow their power generation and Sonya’s Ice Armor reduces the damage of their specials.
Kold Skarlet
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Outworld
-
Diamond
In Cold Blood - When reduced below 30% health, Kold Skarlet gains Krimson Shield, reflecting 50% of the enemies initial damage from Basic and Special Attacks, and X-Ray/Fatal Blow Damage. Kold teammates have a chance to gain Krimson Shield when using Special Attack 1. Kold Characters do 10% more damage against Day of the Dead characters.
Kold Sonya Blade
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Spec Ops
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Diamond
Blizzard Skin- Each Team member starts encased in Ice Armor that reduces 60% damage of a special attack or X-Ray/Fatal Blow for 8 seconds. Kold Characters have no time limit of Ice Armor. All Kold Teammates have a 40% chance to gain Ice Armor on special attack 2. Kold characters do 10% more damage versus Day of the Dead characters.
Kold Scorpion
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Netherrealm
-
Diamond
Frost Burn- Achieving 80% on Flame Shield (special attack 2) applies a fire DOT for 3 seconds to the entire team. Kold Scorpion is immune to fire. All Kold Teammates that achieve 90% on special attack 2 apply fire DOT on the enemy. Kold characters do 10% more damage versus Day of the Dead characters.
Kold Sub-Zero
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Martial Artist
-
Diamond
Arms Race- Increases team’s power generation and decreases opponents power generation for each Kold team member. Kold Sub-Zero does +50% critical damage against enemies affected by frostbite. Kold teammates using Special Attacks have a 30% chance to cause Frostbite. Kold characters do 10% more damage versus Day of the Dead characters.
Circle of Shadow Team
The Circle of Shadow team has 20 different combinations you can make with its six members!
For those of you enjoy an aggressive playstyle, you’ll want to start with Revenant Kung Lao and Sub-Zero. Kung Lao’s passive can give you enough power to use special 1 at the start of the battle, which also has a chance to be free, while Sub-Zero increases your damage output. Dark Emperor Lui Kang is a great lead-off kard for this team, particularly in Faction Wars, as he stuns the enemy when the battle starts and gets 100% critical chance, putting the enemy behind right off the bat.
If you’re looking for a team with some staying power, Tournament Quan Chi brings damage reflection and the ability to drain health from your enemies. Revenant Jax Briggs is also a solid choice, as he gives your team more health and can become invulnerable. Lastly, Dark Empress Kitana can bring defeated enemies over to your team, twice, and gives immunity to fear.
Circle of Shadow Jax Briggs
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Netherrealm
-
Diamond
Netherrealm Brute- After using any special attack there is a 30% chance Revenant Jax gain invulnerability for 2 seconds. Jax and his team gain +5% health for every Circle of Shadow Character on the team. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Circle of Shadow Kitana
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Netherrealm
-
Diamond
Revenant Servant- After defeating an opponent, Kitana enslaves the victim to fight for her, once per match. The enslaved Character does not have their passive ability of Equipment but has 20% of their original heath. If Kitana has 2 Circle of Shadow teammates she can use her passive twice. Circle of Shadow Characters are immune to fear. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Circle of Shadow Kung Lao
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Netherrealm
-
Diamond
Netherrealm Power- When using special attacks Revenant Kung Lao has a 20% chance to get it free. All Circle of Shadow teammates start combat with +0.5 bar of power. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Circle of Shadow Liu Kang
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Martial Artist/Netherrealm
-
Diamond
Overwhelming Darkness- When Liu Kang starts a match, he has 100% critical hit chance and his opponent is stunned for 3 seconds. In Faction Wars, 25% chance for Lethal Blow: +300% damage. Lethal Blows heal all Circle of Shadow teammates for 5% of the damage dealt. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Circle of Shadow Quan Chi
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Netherrealm
-
Diamond
Summoned Darkness- Quan Chi can reflect damage from first three special attacks back at the opponent. Quan Chi basic attacks have 10% chance to be unblockable. On tag-on, Circle of Shadow team members are granted vampirism on unblocked attacks for 10 seconds. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Circle of Shadow Sub-Zero
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Netherrealm
-
Diamond
Netherrealm Warrior- Revenant Sub-Zero gains 5% attack damage and power gain for every Circle of Shadow character on his team. Circle of Shadow Characters have +5% chance for lethal blows. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
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