The 2.0 update to Mortal Kombat mobile introduced a rework to 23 Gold characters that enhanced them to Diamond and introduced team dynamics. These powerful Diamond kards have passive abilities, known as Disciplines, that benefit the other members of their team when they are used in combination with each other. Most of these teams also get boosts against another team, making them stronger against certain enemies, but also have a team who gets boosts against them!
In this guide we’re going to go over the Disciplines of each member of the different teams and how they synergize, including the powerful, new MK11 team. These Disciplines can each be upgraded twice, making them even more powerful, and any value in italics below will be increased with each upgrade of the character’s Discipline.
The Nightmare team doesn’t have any team that is strong against them, but they also do not get benefits against any team either. Still, when this team is whole, Freddy and Leatherface can put out some substantial damage and Relentless Jason can be a thorn in the side of enemies with powerful abilities. There are few things more devastating to an enemy than having their special avoided by Jason, only for Leatherface to run in with an attack!
Nightmare Freddy Kreuger
One, Two, Freddy’s Coming for You…- One of Freddy’s opponents is trapped in a Nightmare. Freddy has a 30% chance for lethal damage to that opponent. Lethal: +300% damage. If Freddy Kreuger has 2 Nightmare teammates, he can trap an additional opponent in the Nightmare. Nightmare teammates gain 10% critical hit chance on basic attacks.
Relentless Jason Voorhees
Unyielding Pursuit- Jason has a 30% chance to evade all special attacks. After evading, Jason attacks and stuns his opponent. Nightmare teammates’ special attack 2 have 20% chance of being unblockable.
Pretty Lady Leatherface
Dog Will Hunt- After performing or being attacked with a combo ender, Leatherface has a 30% chance to become enraged: 200% damage boost for 4 seconds. Whenever a teammate stuns an opponent, there is a 30% chance Leatherface will come running from behind to attack.
The Strikeforce team is all about hitting the enemy hard and then tagging out. They do a great job controlling power as Johnny’s special 1 drains power, as does Cassie Cage’s tag-in, and Scorpion’s passive makes it so all tag-ins also drain. The team has good sustain with Cassie’s increase to health and immunity to lethal and critical hits on tag-in, Scorpion’s saves, and Johnny’s boost when enemies resurrect or he gets low on health. Tag in, strike hard, tag out, repeat until your enemies have been ground to dust.
Punk Cassie Cage
Nut Cracker- Each time Cassie tags-in, she drains 1 bar of power from the enemy team, as well as slowing the current opponent for 4 seconds. Strike Force teammates receive +15% more health and attack. On tag-in Strike Force teammates are immune to lethal and critical hits for 5 seconds. Strike Force Characters do 10% more damage versus Ronin Characters.
Undead Hunter Johnny Cage
Undead Hunter- If an opponent resurrects, Johnny instantly gains 1 bar of power. Undead Hunter Johnny Cage gains ups to +50% damage and +15% power generation as he loses health. All Strike Force teammates do +10% damage vs. Netherrealm characters. Strike Force Characters do 10% more damage versus Ronin Characters.
Spec Ops Scorpion
Tactical Extraction- Scorpion saves each teammate from one death blow, healing them for 5% of their original health, then counterattacks the opponent dealing Low damage. If Scorpion has 2 Strike Force Teammates, he can save a teammate twice. Strike Force teammates power drain on tag-in. Strike Force Characters do 10% more damage versus Ronin Characters.
If you like big, devastating blows, the Ronin team is perfect for you. With Kitana’s boost to critical hit chance, Takeda’s boost to critical hit damage, and attack boosts against three different classes, your team is going to be putting up some crushing blows to the enemy’s health bar. Kenshi in particular can punish an enemy hard after he blocks a special attack, tilting the tides in your favor in a hurry.
Kenjutsu- Upon successful block of a Special Attack, Kenshi’s attacks become unblockable and critical hits for 2 seconds. +30% attack vs Martial Artists for every Ronin Character on their team. Ronin Characters do 10% more damage versus Kold War Characters.
Outworld Ronin- All Ronin characters gain +15% chance for critical hit for each Ronin Character on team. +30% attack vs. Outworld for every Ronin Character on their team. Ronin Characters do 10% more damage versus Kold War Characters
Plasma Ronin- All Ronin Characters gain +10% critical damage for each Ronin Character on the team. +30% attack versus Spec Ops Characters for every Ronin Character on their team. Ronin Characters do 10% more damage versus Kold War Characters.
This is the real ballad of ice and fire. The Kold War team has great synergy around the use of special attack 2, as when all three members are present you have a chance to gain Ice Armor, apply a fire DOT, and cause frostbite at the same time. Kold War Sub-Zero and Sonya Blade are particularly important to bring against the Day of the Dead team, as Sub-Zero can slow their power generation and Sonya’s Ice Armor reduces the damage of their specials.
Kold War Sonya Blade
Blizzard Skin- Each Team member starts encased in Ice Armor that reduces 60% damage of a special attack or X-Ray/Fatal Blow for 8 seconds. Kold War Characters have no time limit of Ice Armor. All Kold War Teammates have a 40% chance to gain Ice Armor on special attack 2. Kold War characters do 10% more damage versus Day of the Dead characters.
Kold War Scorpion
Frost Burn- Achieving 80% on Flame Shield (special attack 2) applies a fire DOT for 3 seconds to the entire team. Kold War Scorpion is immune to fire. All Kold War Teammates that achieve 90% on special attack 2 apply fire DOT on the enemy. Kold War characters do 10% more damage versus Day of the Dead characters.
Kold War Sub-Zero
Arms Race- Increases team’s power generation and decreases opponents power generation for each Kold War team member. Kold War Sub-Zero does +50% critical damage against enemies affected by frostbite. Kold War teammates using Special Attacks have a 30i% chance to cause Frostbite. Kold War characters do 10% more damage versus Day of the Dead characters.
Day of the Dead
The Day of the Dead team is a versatile team, capable of unleashing a lot of damaging specials that blind their opponents. With the ability to drain enemy power, reflect damage back on the enemy, and regenerate health, the Day of the Dead team can dominate a battle or snatch victory from the hands of defeat at almost any time.
Day of the Dead Erron Black
Undead Bandit- When using special attacks, Day of the Dead Erron Black has a 20% chance to get them for free and power drain the opponent. When this happens, 30% of the time he will power drain the whole opponent team. When defeated, Erron Black’s ghost has a 20% chance to assist Day of the Dead characters on combo Enders and special attacks. Opponent Assassin Characters have dodge chance reduced by 10%.
Day of the Dead Jade
Angel of Death- After using Evocation (special attack 2) and after tagging out, Day of the Dead Jade has a 20% chance to give all Day of the Dead Characters Ghost Shield that reflects all damage at the enemy for 5 seconds. Opponent Assassin Characters have dodge chance reduced by 10%.
Day of the Dead Kitana
Lady of the Dead- On enemy resurrection and when anyone is defeated, Kitana and Outworld teammates receive regen that recovers 20% of their health over 5 seconds. Day of the Dead Kitana is immune to bleed. Opponent Assassin Characters have dodge chance reduced by 10%.
Don’t let the fact that there is only two of them trick you: these Assassins are a lethal pair. Assassin Jade makes it very hard for your opponents to land their powerful abilities on your team, and Kitana can put an easy bleed on an opponent before hitting with a powerful ability of her own.
Vanishing Winds- Assassin Characters on the team have 20% chance to dodge any special attack or combo ender. Jade retaliates with an unblockable, crippling attack that deals low damage. Assassins do 10% more Damage versus Circle of Shadow.
Assassin- Ambushes opponents on tag-in with vicious stabs causing bleed for 5 seconds. Assassin Characters gain 10% more power. Assassin Kitana is immune to critical hits. Assassins do 10% more Damage versus Circle of Shadow.
Circle of Shadow
The team with the most characters, the Circle of Shadow team has 20 different combinations you can make with its six members!
For those of you enjoy an aggressive playstyle, you’ll want to start with Revenant Kung Lao and Sub-Zero. Kung Lao’s passive can give you enough power to use special 1 at the start of the battle, which also has a chance to be free, while Sub-Zero increases your damage output. Dark Emperor Lui Kang is a great lead-off kard for this team, particularly in Faction Wars, as he stuns the enemy when the battle starts and gets 100% critical chance, putting the enemy behind right off the bat.
If you’re looking for a team with some staying power, Tournament Quan Chi brings damage reflection and the ability to drain health from your enemies. Revenant Jax Briggs is also a solid choice, as he gives your team more health and can become invulnerable. Lastly, Dark Empress Kitana can bring defeated enemies over to your team, twice, and gives immunity to fear.
Revenant Jax Briggs
Netherrealm Brute- After using any special attack there is a 30% chance Revenant Jax gain invulnerability for 2 seconds. Jax and his team gain +5% health for every Circle of Shadow Character on the team. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Dark Empress Kitana
Revenant Servant- After defeating an opponent, Kitana enslaves the victim to fight for her, once per match. The enslaved Character does not have their passive ability of Equipment but has 20% of their original heath. If Kitana has 2 Circle of Shadow teammates she can use her passive twice. Circle of Shadow Characters are immune to fear. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Revenant Kung Lao
Netherrealm Power- When using special attacks Revenant Kung Lao has a 20% chance to get it free. All Circle of Shadow teammates start combat with +0.5 bar of power. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Dark Emperor Liu Kang
Overwhelming Darkness- When Liu Kang starts a match, he has 100% critical hit chance and his opponent is stunned for 3 seconds. In Faction Wars, 25% chance for Lethal Blow: +300% damage. Lethal Blows heal all Circle of Shadow teammates for 5% of the damage dealt. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Tournament Quan Chi
Summoned Darkness- Quan Chi can reflect damage from first three special attacks back at the opponent. Quan Chi basic attacks have 10% chance to be unblockable. On tag-on, Circle of Shadow team members are granted vampirism on unblocked attacks for 10 seconds. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Netherrealm Warrior- Revenant Sub-Zero gains 5% attack damage and power gain for every Circle of Shadow character on his team. Circle of Shadow Characters have +5% chance for lethal blows. Circle of Shadow Characters do 10% more damage versus Strike Force Characters.
Unlike the other teams, the MK11 team has two gold kards you can obtain through Trials, Jade and Raiden, but don’t let that fool you: this team packs a wallop. The MK11 team is extremely versatile, packed with abilities that inflict all sorts of status effects to your enemies and provide boosts to your team.
MK11 Scorpion is an offensive powerhouse whose attack speed and ability to add fire and bleed DOTs can devastate enemies, while MK11 Sub-Zero slows and freezes your opponent’s kards while saving teammates from defeat. Pairing them together creates a duo any team will fear.
Both MK11 Jade and Raiden have abilities that can turn the tide against any opponent. Jade’s passive can stop an enemy in their tracks and allow you to go on the offensive, while her abilities can snare, blind, and give luck. After performing 3 combo enders, Raiden can disable opponent teams from using their combo enders, and his abilities can stun, dispel, and drain power.
Relentless God- Chance to stun the opponent on successful combo ender. When MK11 Raiden performs 3 combo enders, he disables the opponent’s combo enders for the entire match. MK11 teammates are immune to power drain.
Embracing the Shadow- MK11 Jade has a chance to dodge basic attacks, leaving the opponent slowed and open to counter attack for a brief time. MK11 teammates are healed by fire/bleed/poison.
Devouring Flames- Apply fire to 1 opponent for 5 seconds at the start of the match and when MK11 Scorpion tags-in. Fire DOTs add up together. MK11 characters have 25% chance for lethal blows on basic attacks.
Polar Vortex- Any opponent fighting against MK11 Sub-Zero for 10 seconds gets frostbite. When performing combo enders against frostbitten opponents, MK11 Sub-Zero has a 30% chance of freezing them. Sub-Zero saves each MK11 teammate once, by replacing him or her with an Ice Clone. The Ice Clone explodes, dealing low damage and causing bleed.
Want to brush up on the basics? Check out our Beginner Guide at: https://go.wbgames.com/MKmbegin
Need to learn about strengthening your Kollection? Head over to our Intermediate Guide: https://go.wbgames.com/MKminter
Ready to top the Faction Wars Leaderboards? Prepare for greatness with our Advanced Guide: https://go.wbgames.com/MKmadvanced