Below are the release notes for the 03/17/20 Mortal Kombat 11 Switch patch:
General Gameplay Adjustments
- Move list corrections
- Improvements to AI logic
- Fixed issues with some augments not granting correct bonuses
- Increased the button input buffer when exiting a block hit reaction from 2 to 5 frames
- Practice Mode > AI Options > Kustom > Block Attack options now have more defined options Fast, Delay, Late which will perform the Block Attack on the first frame, randomly delayed or on the last frame
- Practice Mode > AI Options > Record now has a new Recording Slot to be used for Kustom Getup / Reversal
- Practice Mode > AI Options > Kustom > Reversal Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
- Practice Mode > AI Options > Kustom > Getup Attack now has an option for Kustom Reversal & Kustom Reversal with Navigation which uses the Recording Slot Kustom Getup / Reversal starting with the button press or the directional input when with Navigation
- Added several new Brutalities for players to discover
- All Getup/Flawless Block Up+Front Kick attacks will no longer hit opponents from behind except for Kung Lao, Sonya, and Geras
- Fixed an issue with several Krushing Blow Requirements sometimes not working correctly while the opponent is still in a hit reaction animation
- Added new Nether Forge Recipes for players to discover
Character Specific Adjustments
- Cassie - Fixed a visual issue with holsters that could sometimes occur when performing Dual Wielding Amplified
- Geras - Reduced the travel distance of Dash Forward and Dash Backward
- Geras - Increased the recovery on miss of Sand Trap and Quick Sand by 4 frames
- Jacqui Briggs - Directing Bionic Bounce Towards or Away costs one bar of defensive meter
- Jacqui Briggs - The landing recovery frames of (Air) Shrapnel Blast, (Air) Grenade Launcher, and (Air) Prototype Rocket can no longer be circumvented when being 2in1 cancelled from a Jump Attack with specific timing
- Jade - Wiggle Stick (Away + Back Punch) can now still be 2in1 cancelled if the first or second attack hits the opponent but the last attack misses
- Jade - Blazing Nitro Kick Krushing Blow requirement no longer resets when it is missed
- Jax - Gur-Knee (Towards+Back Kick) no longer has different hit advantage when hitting standing and ducking opponents
- Jax - Ripped Amplified now recovers 4 frames faster on hit & 6 frames faster on miss and is now -8 on block (down from -4)
- Johnny Cage - Rising Star can no longer be Amplified when it is Flawless Blocked
- Johnny Cage - Rising Star Amplified now costs one bar of both offensive and defensive meter when Rising Star is blocked or misses
- Kotal Kahn - Heavy Blade (Back Kick) now starts up 1 frame faster, can now be 2in1 cancelled, and has a different hit reaction
- Kotal Kahn - Yeyecame Disk now causes 5 more frames of blockstun and has more pushback when normal blocked
- Kotal Kahn - Fixed a visual issue with Totem visual effects persisting during some fatalities
- Kitana - Fixed an issue with Dark Deception (Away + Front Punch, Back Kick, Back Punch) Krushing Blow not triggering if the third attack is a Kounter
- Kitana - Edenian Strike now has 1 more frame of hitpause
- Kitana - Fan Toss Amplify can now be delayed by up to 7 more frames
- Kitana - Reduced the combo damage scaling of Fan Lift & Fan-Nado and its reaction no longer allows the opponent to Breakaway
- Kitana - Royal Protection buff no longer gets removed after using certain attacks
- Kitana - Royal Protection buff now grants a stacking damage buff (up to 50%) for each successful projectile parry that lasts 10 seconds and the timer is reset with each successful parry
- Kitana - Edenian Twist Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" no longer will be possible after DEADLY GAME (Fatal Blow) has successfully hit
- Kitana - Edenian Twist Krushing Blow now has an alternate requirement of “Triggers if it KOUNTERS or PUNISHES a LOW or DUCKING attack”
- Kung Lao - The reaction to Vortex no longer allows the opponent to Breakaway
- Noob - Shadow Slide Amplified has a slightly increased hit region when opponent is in a combo
- Noob - Fixed issue with camera when (Air) Tele-Slam hits a cornered opponent
- Shao Kahn - Wrath Hammer has replaced Reverse Wrath Hammer when Shao Kahn is summoned with the Helm of Kahn Konsumable
- Shao Kahn - Wrath Hammer Krushing Blow requirement is now "Triggers if Hammer Throw hits TWICE in a row"
- Skarlet - Scythe Slam (Away+Back Punch) deals 20 more damage
- Sonya - Energy Discharge (Up+Front Kick) Getup/Flawless Block now starts up in 11 frames (was 13) and no longer has 2 frames of vulnerability before its active frames
- Sub-Zero – Correct audio now plays during Intros when using the Dimitri Vegas Skins against an opponent using Joker
- Shang Tsung - Fixed a rare issue that could cause Lift Amplified to miss the opponent while in the Lift hit reaction
- Terminator - Fixed an issue preventing several lines of in-game dialogue from being used when playing as Terminator
- Sindel - Come Forward (Front Punch, Front Punch, Back Punch) no longer hits opponents from behind outside of combos
- Joker - KAPOW Krushing Blow is now +5 on hit (up from -25)
- Joker - Toward Throw Krushing Blow requirement "Triggers if FATAL BLOW is on cooldown" will no longer occur after SMILE (Fatal Blow) has successfully hit
Related Articles
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