Official MK11 PC Patch Notes 02/20/20

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Below are the release notes for the 02/20/20 Mortal Kombat 11 PC patch:

General Gameplay Adjustments

  • Fixed a rare issue that could occur after a Getup Forward Roll has been interrupted that could cause characters to move through each other when performing certain attacks (e.g. Jade's Blazing Nitro Kick)
  • Addressed a rare instance of a crash in King of the Hills Practice Mode
  • Fixed a crash in the Kombat Kard section when using Mouse Input
  • Fixed an issue with Dynamic Resolution option not functioning for DX12.
  • Fixed an issue with keyboard keys becoming unresponsive when navigating the Shop
  • Fixed an issue where the “Replace Tower Platform” prompt was not reacting to input
  • Adjusted the special event chests rewards, to match the console version (no Time Krystals will be awarded)
  • Added complete store item descriptions.

 

Character Specific Adjustments

  • Erron Black - Grip Slam (Away+Back Punch) had its hit reaction adjusted and has 1 more frame of hit advantage
  • Erron Black - Fixed a rare issue that could cause Netherbeast Trap to teleport the opponent to the center of the arena after being hit with specific timing
  • Jacqui Briggs - Danger Zone (Front Kick, Front Kick) can no longer hit opponents while they are in an invincible knocked down state
  • Jax - Fixed an issue that was causing Heat Missile to disappear if he is hit during its active frames
  • Kano - The ground reaction to the first attack of Cheeky Swipes (Getup / Block Attack Up + Back Punch) now has an increased victim region & its air reaction has increased gravity
  • Kano - The ground reaction to Scarred (Back Punch) now has an increased victim region & Deadly Digger (Back Punch, Back Kick) has slightly increased range
  • Kotal Kahn - Pinned Down (Fatal Blow) had its first attack’s hit reaction adjusted against an airborne opponent and has an increased hit region on the second attack while the opponent is in a combo
  • Kung Lao - The ground reaction to the first attack of Flip Kick (Getup / Block Attack Up + Front Kick) now has an increased victim region & its air reaction has increased gravity and the second attack has 4 more active frames
  • Shang Tsung - Crushing Palm (Jump Up + Back Punch) can now be properly cancelled into Sternum Breaker (Front Kick)
  • Nightwolf - Fixed an issue that was causing Ancestral Light to have its active frames removed if he is hit during its active frames
  • Terminator - Fixed a rare issue that could cause Terminator to move quickly across the screen if he performed a cancel into Killing Machine while in close proximity to an opponent performing Breakaway with specific timing

 

  • Joker - Back Throw now requires the correct input for the opponent to Throw Escape
  • Joker - Jumping Jester no longer causes full block damage when it is Flawless Blocked
  • Joker - Fixed an issue that was causing Getting Lit to have its initial active frames removed if he is interrupted at specific timing
  • Joker - Fixed rare issue that could cause Joker to move quickly across the screen if he performed a cancel into Batsy-Poo while in close proximity to an opponent performing Breakaway with specific timing
  • Joker - Fixed rare issue that could cause Batsy Pew Pew to auto-correct if he is interrupted with specific timing
  • Joker - Fixed issue with C C D D E G E C Amplify not being possible if another button is pressed while holding down Back Kick button
  • Joker - Getting Lit Amplified & C C D D E G E C Amplified can now be performed without holding down their respective attack buttons
  • Joker - Getting Lit and Getting Lit Amplified now correctly displays Punish instead of Kounter when hit during recovery frames
  • Joker - Ta-Da (Hop Attack) can no longer be done at specific timing to remove its landing recovery frames
  • Joker - Fixed a rare issue with KAPOW follow-up hits not comboing correctly in certain situations
  • Joker - Smile (Fatal Blow) can no longer be delayed longer then intended after its armor absorbs an attack
  • Joker - Fixed an issue that allowed Together Forever Brutality to trigger from Getting Lit Amplified

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