Below are the patch notes for the 11/20 Mortal Kombat 11 PS4 & XB1 patches:
General Gameplay Adjustments
- Move list corrections & added more move property tags
- Improvements to AI logic
- Reworked the Store to display more items at once and added bundles as a possible item type
- Added several new Brutalities for players to discover
- Added new End of Round Taunts for players to unlock
- Fixed issues where several modifier attacks could sometimes use the wrong facing direction while both characters are canned animation sequence
- Fixed a rare issue with Frame Data Tutorial that could cause successful hits to not count toward the progress
- Fixed an issue that could cause the round winner announcement to be delayed when not in the last round
- Fixed an issue that could cause final hit with certain Background Interactions to prevent the Flawless Victory announcement from occurring
- Fixed a rare practice mode issue that could cause the player to become unresponsive when repeatedly toggling the AI Playback Reset ON & OFF
- Fixed a rare issue that could cause projectile Krushing Blows to become disabled in some situations when it has not been used yet
- Fixed a rare issue that could cause a tie breaker to occur in trade situations on certain command grabs and synchronized attacks. These attacks will now properly trade
- Resurrections will no longer allow the opponent to move while the resurrection is still in progress if it happens at the same time as a Fatal Blow connects
- Fixed a rare audio issue that could cause some projectiles to not play audio when blocked or play a sound at the wrong location when hitting the opponent
- Characters will no longer sometimes face the wrong direction when blocking certain attacks
- The last hit red impact effects will no longer appear when the opponent is hit while in dizzy state after being defeated by a Fatal Blow
- Updated Johnny Cage Announcer voice to reference some unused nicknames
Krypt
- Added support for more special event chests
- Skeleton Keys can now sometimes be traded to the Kollector for Tower Summoning Stones
Towers of Time
- Added new secret events to Towers of Time
- The Ko-Op Tower Platform will now have all multiplayer towers available at once (Group Battles, Tag Battles and Team Raid)
- Added New Character Reward Bundles for first time completion of Ko-Op Towers
- Added new Boss Fight Towers and Premier Tag Towers
- Players can now play KO-Op tag battles solo and select two characters to tag in & out
- Added a new first time Kompletion Reward for completing a Boss Tower on Brutal difficulty that can contain an Augment or a Brutality for the character they are playing as
Stage Specific Adjustments
- Throw Background Interactions can no longer be projectile parried, destroyed or reflected. They can still be affected by projectile immunity
Character Specific Adjustments
- Cassie Cage - (Air) Bullet Barrage Amplify will no longer sometimes auto face the opponent
- Cassie Cage - Fixed a rare issue that could cause BLB-118 Drone to become unresponsive if interrupted during BLB-118 Energy Bounce or BLB-118 Escape
- Cassie Cage - BLB-118 Escape and BLB-118 Advance are now properly disabled when afflicted by Terminator's Incapacitator
- Cassie Cage - Control BLB-118 & Cancel BLB-118 are now properly disabled when afflicted by Terminator's Incapacitator
- Cassie Cage - Shoulder Charge Amplify Krushing Blow will no longer sometimes clip through objects in the corner of some stages
- Cassie Cage - Fixed an animation issue with Pistols when the match was ended with Flippin' Out ability
- Cetrion - Conflux of Elements and Elemental Ring specials are now properly disabled when afflicted by Terminator's Incapacitator
- Cetrion - Attacks that overlap with Cetrion while she is invisible during Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick) will no longer have their active frames cancelled
- Cetrion - Geyser Krushing Blow will no longer sometimes clip through objects in the corner of some stages
- D'Vorah - Fixed an animation issue when final hit of the match is performed with Infested
- Erron Black - Adjusted Erron Black's proximity repel regions when performing Shoulder Shimmy (Towards+Back Punch) and Rising Outlaw (Down+Back Punch)
- Erron Black - Fatal Blow can no longer hit opponents behind him unless they are in a combo
- Erron Black - Fixed a rare audio issue with Forward Throw causing lingering sound effects when done during high latency online matchesFrost - Adjust the hit region on Avalanche (Away+Front Kick, Back Punch)
- Frost - Fatal Blow can no longer hit opponents behind her unless they are in a combo
- Frost - Fixed an issue with Ice Auger Krushing Blow reaction that was not allowing the opponent to Breakaway
- Frost - Fixed a rare issue that could cause Ice Auger projectile to travel further then intended when it is interrupted
- Frost - Fixed a visual issue that would cause Ice Auger and Ice Auger Amplified to not disappear when hitting an opponent at maximum range
- Frost - Polar Pound’s (Away+Back Kick) visual effects will no longer sometimes linger when interrupted with specific timing
- Frost - Fixed an issue causing Fatal Blow armor to linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
- Geras - Reverse Time can no longer be performed during an opponent's resurrection
- Geras - Xuid & Guid (Towards+Front Punch, Front Punch + Front Kick, Back Kick) and Gauntlet Of The Ages Cancel are no longer disabled when afflicted by Terminator's Incapacitator
- Jacqui Briggs - Lethal Clinch Double Spear Knee and Cybernetic Override Cancels are no longer disabled when afflicted by Terminator's Incapacitator
- Jade - Divine Forced Amplified will no longer sometimes be missing visual effects when it hits the opponent
- Jade - Fixed an improper animation sometimes being played on Staff if a modifier is used at the same time as an attack using the Staff
- Jax - Quad Grab’s Power Bomb and Duck and Weave’s Cancel Duck & Weave are no longer disabled when afflicted by Terminator's Incapacitator
- Kabal - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
- Kano - Blown Away (Towards+Back Punch, Up, Down, Back Kick) is no longer disabled when afflicted by Terminator's Incapacitator
- Kitana - Fixed an audio issue with the Follow The Leader (Towards+Back Punch, Front Kick, Back Kick) Krushing Blow
- Kollector - Damned Bola Cancel is no longer disabled when afflicted by Terminator's Incapacitator
- Kollector - Fixed a visual issue with War-Quoit Toss when colliding with certain objects
- Kollector - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
- Kollector - Fixed a rare issue that could occur if the Kukri or Chakram during Take And Deny (Towards+Front Kick, Front Punch, Back Punch, Front Kick) made contact with the opponent on a frame where a rollback occurred during on online match
- Kotal Kahn - Yeyecame Disk Amplify Krushing Blow can now also be performed with Krushing Blow Held Check set to ON by holding the Amplify button
- Kotal Kahn - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
- Kung Lao - Hat Toss, Guided Hat, and Possessed Hat now starts up 1 frame faster and had its hit region adjusted on the first active frame
- Kung Lao - (Air) Vortex can now be performed as a 2in1 cancelled from a Jump Attack
- Kung Lao - Fixed an issue causing Fatal Blow armor to sometimes linger when blocked for a few frames which could allow it to absorb a Flawless Block Attack. Fatal Blow armor is now correctly removed when blocked
- Liu Kang - Adjusted Liu Kangs's proximity repel regions when ducking
- Liu Kang - Adjusted the hit region on first hit of Nunchaku Stance’s Nunchaku Flurry
- Liu Kang - Lotus Strikes (Towards+Back Kick) is now correctly being counted for the Krushing Blow condition on Nunchaku Stance’s Nunchaku Flurry
- Liu Kang - Fixed an audio issue with Flying Dragon Kick Amplify while Dragon Fire is active
- Noob - Fade To Black (Towards+Back Punch, Back Punch) had its hit region adjusted
- Noob - Adjusted opponent's victim region when hit by Turning Chop (Towards+Back Punch) and Fade To Black (Towards+Back Punch, Back Punch)
- Noob - For The Brotherhood (Back+Front Punch, Front Punch + Front Kick, Back Punch) is no longer disabled when afflicted by Terminator's Incapacitator
- Raiden - Lightning Strike now has 4 more frames of hit advantage, 5 more frames of blockstun, and recovers 2 frames faster
- Raiden - Lightning Strike Amplify now has 4 more frames of hit advantage
- Raiden - Fixed an issue causing Lightning Strike Amplify to not be possible if the Lightning Strike hit on the last active frame
- Raiden - Lightning Strike Amplify can now be performed when Lightning Strike misses or is blocked but the follow up Lightning will only track the opponent when Lightning Strike hits
- Raiden - Lightning Rod is now +8 on hit (up from -3)
- Raiden - If the attack from Lightning Strike bounces off Lightning Rod and hits the opponent, Raiden is now +4 to +5 on hit (up from -4 to -13) depending on spacing & active frames
- Scorpion - (Air) Hell Port Cancel is no longer possible when afflicted by Terminator's Incapacitator
- Skarlet - Blood Ritual self-damage no longer factors in the opponent's buffs & debuffs. The damage to Skarlet & the opponent is now always based on Skarlet’s buffs & debuffs
- Skarlet – Fixed an issue with Fatal Blow animation sometimes clipping in through objects in Sea of Blood stage
- Sonya - Fixed a visual issue with Low Kounter Krushing Blow animation when performed on female characters
- Sonya - K.A.T. turret will no longer sometimes fire in the wrong direction after switching sides with the opponent
- Sonya - Fixed issue that could cause K.A.T. to jump toward the background when performing K.A.T. Tantrum
- Sonya - Fixed K.A.T. turret being able to stay out indefinitely while certain K.A.T. moves are repeatedly used
- Sub-Zero - Fixed a rare visual issue with (Air) Ice Axe when performed repeatedly during gameplay
- Shang Tsung - Screaming Soul Cancel is no longer possible when afflicted by Terminator's Incapacitator
- Shang Tsung - Fixed an issue that sometimes prevented Fatalities from being possible if Shang Tsung was defeated while morphed
- Shang Tsung - Shang Tsung will no longer sometimes perform two End of Round Taunts if the round is ended while he is morphed
- Shang Tsung - After morphing into Terminator he can no longer sometimes keep Terminate’s armor active when morphing back into Shang Tsung with specific timing
- Shang Tsung - Fixed a rare issue that could cause Shang Tsung to permanently suffer from Terminator’s Terminate debuff when morphed he if uses it at a certain timing
- Shang Tsung - Fixed a visual issue with weapons playing an incorrect animation when Shang Tsung morphs back into his original form
- Shang Tsung - Fixed an issue that could cause practice mode Easy Krushing Blows to not reset properly when morphed
- Nightwolf - Helmsplitter Krushing Blow will no longer clip through objects in the corner of some stages
- Terminator - Slightly increased combo damage scaling on Infiltrator Toss Amplify and Albi Back Breaker Amplify Krushing Blow
- Terminator - Fixed an issue that could cause Incapacitator debuff to last for an incorrect duration if used immediately after a Krushing Blow or Fatal Blow
- Terminator - Fixed an issue that could cause Terminate buff and visuals to linger after he becomes Endoskeleton
- Terminator - Fixed an issue with Sawed Off damage sometimes being incorrect when reflected
- Terminator - Terminate is now removed when an attack from Terminator is parried
- Terminator - Slightly increased Terminator’s victim regions when Running Man is active
- Terminator - When Terminator is hit while exiting from Running Man it is now considered a punish instead of a Kounter
- Terminator - The wrong skeleton is no longer sometimes shown when hit by electrocution attacks
- Terminator - Running Man Cancel is no longer possible when afflicted by Terminator's Incapacitator
- Terminator - Fixed an issue causing Killing Machine projectile immunity to not work properly with some Background Interactions
- Terminator - Fixed a visual issue with Terminator's grenades at match start when he is used as second player during a Tag Battle
- Terminator - Incapacitator damage is now correctly considered a special move
- Terminator - Infiltrator Toss Amplify can now only be performed a maximum of two times in a combo
- Terminator - Fixed a rare camera issue when resetting practice mode shortly after hitting with Running Man Amplify
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