Please see below for update notes from the 6/18/19 Nintendo Switch Mortal Kombat 11 update:
General Gameplay Adjustments
- Move list corrections
- Improvements to AI logic
- Fixed several rare online desync causes
- Removed a rare crash that could occur after a Quitality
- Fixed an issue that cause users to lose controller functionality when trying to record an AI command after pausing the game with very specific timing
- Trying to Practice Reset while waiting in a KOTH lobby will no longer sometimes reset twice in a row
- Added an Easy Krushing Blows option to Practice Mode’s Practice Options which will bypass most Krushing Blow’s conditional requirements
- Added Random Hidden option to Practice Mode AI Options’ Playback Recording Slot selection
- Added several new Brutalities for players to discover
- Added Variation info to the pause menu and some multiplayer online loading screens
- Added Kombat League online game mode. Season I (The Season of Blood) starts today, June 18th!
- Ranked Sets (only available when a Kombat League season is not active) are now a first to 2 match set
- Fixed an instance where the game would crash on start-up due to a conflict with the server, requiring players to delete their local MK11 data.
- Fixed a bug in displaying the opponent’s FPS rating
- Fixed several instances of SFX not playing correctly with Mouse/Keyboard
- Fixed multiple minor issues with Mouse/Keyboard input
Krypt
- Fixed a rare bug that could cause players to be locked out of the armory after getting the Spear
- Removed the ability to get out of bounds of the environment under certain circumstances
- Removed a rare crash when exploring the Krypt after playing several hours of Towers of Time
- All Skeleton Key Gates will now reward some currency when opened
Towers of Time
- Adjusted the difficulty of some starting towers on some tower platforms
- Added new Boss Fights & rewards
- Added new Tower Platform rewards
Character Specific Adjustments
- Baraka - High and Mid parries now work correctly against War Banner Charge
- Baraka - Sinister Slice(Jump+Back Punch) no longer has an inconsistent hit region when auto-facing the opponent
- Cassie Cage - When an opponent loses a round to BLB-118 Bitchin' Bubble, they will no longer continue to play out some animations
- Cassie Cage- BLB-118 will no longer sometimes lose functionality when the opponent loses a round to Control BLB-118’s WubWubWub or Fun Phaser attacks
- Cetrion- When an opponent loses a round to Ring Of Fire, they will no longer continue to play out some animations
- Cetrion-High and Mid parries now work correctly against Unlimited Potential (Towards+Back Punch, Front Kick, Back Kick)
- D'Vorah - Adjusted Getup Roll Backwards animation to no longer recover slower than intended
- Erron Black - Added an ammo counter showing how many Locked And Loaded Rifle shots are currently available
- Erron Black- When an opponent loses a round to Zaterrean Spit, they will no longer continue to play out some animations
- Erron Black - Swinging Pistol (Jump+Front Punch) no longer has an inconsistent hit region when auto-facing the opponent
- Erron Black - Fixed a rare issue that could cause his Hat to be misaligned after being knocked off when losing a match as a rollback occurred
- Erron Black - fixed an issue that could cause Dynamite to be misaligned when doing it again immediately after the previous one exploded
- Erron Black - Corrected damage scaling going into the On The Shoot (Back Punch, Front Punch, Back Punch, Front Punch, Back Punch) Krushing Block cinematic which results in it doing 10 less damage
- Frost- Adjusted repel during Throw Escape to eliminate some clipping issues
- Frost- When an opponent loses a round to Core Trap, they will no longer continue to play out some animations
- Frost - Core Overload amp no longer still occurs after a Krushing Blow cinematic
- Geras- High and Mid parries now work correctly against Gauntlet Slam (Down+Front Kick)
- Jacqui Briggs - When an opponent loses a round to Grenade Launcher, they will no longer continue to play out some animations
- Jacqui Briggs - Fixed a rare issue that could cause her Shield Generator to be misaligned after being knocked off when losing a match as a rollback occurred
- Jade - Fixed a rare issue that could cause herStaff to be misaligned after being knocked off when losing a match as a rollback occurred
- Jax - Adjusted repel during Throw Escape to eliminate some clipping issues
- Jax - Fixed a rare issue that could cause his Thumper to be misaligned after being knocked off when losing a match as a rollback occurred
- Johnny Cage-Adjusted repel during Throw Escape to eliminate some clipping issues
- Kabal - When an opponent loses a round to Gas BlastAmplify, they will no longer continue to play out some animations
- Kabal - Fixed a rare issue that could cause his Hook Swords to be misaligned after being knocked off when losing a match as a rollback occurred
- Kano - When an opponent loses a round to Magnetic Trap or Molotov Cocktail they will no longer continue to play out some animations
- Kano - High and Mid parries now work correctly against Under Kick (Towards+Front Kick)
- Kano - Fixed a rare issue that could cause his Shanks to be misaligned after being knocked off when losing a match as a rollback occurred
- Kitana - High and Mid parries now work correctly against Noble Assault (Back Punch, Front Punch, Back Kick, Front Kick, Back Kick)
- Kitana - Fixed a rare issue that could cause herWar Fans to be misaligned after being knocked off when losing a match as a rollback occurred
- Kollector - Adjusted repel during Throw Escape to eliminate some clipping issues
- Kollector - When an opponent loses a round to Vial Of Sorrow, they will no longer continue to play out some animations
- Kollector - Fixed a rare issue that could cause his Chained Ball or Satchel to be misaligned after being knocked off when losing a match as a rollback occurred
- Kotal Kahn - When an opponent loses a round to God Ray, they will no longer continue to play out some animations
- Kotal Kahn - High and Mid parries now work correctly against Xolotl(Towards+Front Kick, Back Kick)
- Kotal Kahn - fixed a visual issue when Kotal was hit by Geras’sTemporal Advantage while transformed during Tecuani Maul&TecuaniPounce attacks
- Kung Lao - The Great Kung Lao Spiritual Guidance attacks can no longer be parried
- Kung Lao - High and Mid parries now work correctly against Twin Kicks (Towards+Back Kick)
- Kung Lao - fixed a bug whereZ Hat would not reset some connect in a row Krushing Blow & Brutality conditions
- Kung Lao - Mind Of Its Own Brutality from Z Hat once again plays out the full animation
- Liu Kang - Adjusted repel during Throw Escape to eliminate some clipping issues
- Liu Kang - Fixed a rare issue that could cause his Nunchakuto be misaligned after being knocked off when losing a match as a rollback occurred
- Liu Kang - (Air) Fireball can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
- Noob - Adjusted repel during Throw Escape to eliminate some clipping issues
- Noob - Fixed a rare issue that could cause his Sickle to be misaligned after being knocked off when losing a match as a rollback occurred
- Raiden - When an opponent loses a round to Rolling Thunder, they will no longer continue to play out some animations
- Skarlet - Adjusted repel during Throw Escape to eliminate some clipping issues
- Skarlet - When an opponent loses a round to Red Mist or Blood Ritual, they will no longer continue to play out some animations
- Sonya - (Air) Energy Rings can now be correctly 2in1 cancelled into from a Jump Attack when playing with Alternate Controls enabled
- Shao Kahn - High and Mid parries now work correctly against DIE (Front Punch, Back Punch, Throw) and Last Breath (Towards+Front Kick, Back Kick, Throw)
- Shao Kahn - Hammer Poke (Jump Front Punch)&Final Strike (Jump Back Punch) now correctly gain additional damage when Dark Priest Buff is active
- Kronika - When an opponent loses a round to Orb of Confusion, they will no longer continue to play out some animations
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