Ermac - Force Port when done as a wakeup attack no longer has armor
Ermac - Towards+BK now has 16 startup frames (up from 12), is -25 on block (down from -22), and does 5 damage (down from 7)
Ermac - increased combo damage scaling on Force Lift & Tele-Lift
Ermac - reduced the blockstun of Air Soul Blast by 10 frames and reduced the pushback
Ermac - Up Soul Blast is now +22 on hit (down from +27)
Ermac - Away+FP,BP is now +15 on hit (down from +23)
Ermac (Mystic) - reduced the pushback on Levitate
Ermac (Mystic) - fixed a bug where if Ermac was hit on a certain frame after connecting with Levitate, the life gain and meter drain could be active longer than intended
Jacqui (Shotgun) - Low Blow is now +9 on hit when done a second time in the same combo (down from +39)
Jacqui (Shotgun) - Low Blast is now +19 on hit when done a second time in the same combo (down from +39)
Jacqui (High Tech) - Quick Burst has an additional 3 recovery frames
Jacqui (High Tech) - Quick Burst is now -1 on block (down from +2)
Jacqui (High Tech) - Quick Burst level 2 is now +8 on block (down from +11)
Jacqui (High Tech) - Quick Burst level 3 is now +7 on block (down from +10)
Jason - Down+FP is now -4 on block (down from -2)
Jason - Choke Slam & Temple Slam now have 2 hits of armor
Jason (Slasher) - Bloodlust & Shoulder Charge now have 2 hits of armor
Jason (Slasher) - added 5 recovery frames to and increased combo damage scaling on Shoulder Push
Jason (Relentless) - Blood Mist now has 3 hits of armor
Jason (Unstoppable) - Jason will now properly resurrect when killed by the second hit of Predator's Scimitar Stab
Jason (Unstoppable) - Fixed a bug where an opponent could lose a round if they had a damage over time effect which cannot kill active on them while Jason resurrected
Jax - Dash Fist cannot be changed into Downward Dash Fist if its armor is hit
Jax - changing Dash Fist into Downward Dash Fist will remove its armor
Jax - Gotcha Beatdown no longer has armor
Jax - FP, FP is now +1 on block (down from +2)
Jax (Heavy Weapons) - Fixed bug where Jax could be holding the rocket launcher in his hand during his X-Ray attack and cinematic
Jax (Pumped Up) - Gotcha Extreme now has 2 hits of armor
Jax (Wrestler) -
Johnny Cage - Nutcracker & Ultra Flipkick no longer have armor
Johnny Cage - Eclipse Kick now has 2 hits of armor
Johnny Cage - Ultra Flipkick is now -1 on block (up from -16) and has increased pushback
Johnny Cage (Fisticuffs) - Fist Bump can now be enhanced after activation which can then be cancelled into any attack or special move
Johnny Cage (Stunt Double) - Eclipse Kick while Mimics are activated will no longer lose its armor
Johnny Cage (Stunt Double) - reduced the blockstun Shadow Kick while Mimics are active by 10 and reduced the pushback
Johnny Cage (Stunt Double) - reduced the blockstun of the first hit of Shadow Dropkick while Mimics are active by 20 and of the second hit by 10
Johnny Cage (Stunt Double) - Fixed a bug that was preventing Eclipse Kick from being cancelled into during Mimic activation
Johnny Cage (Stunt Double) - Double Straight Forceball now does 12 damage (down from 16)
Johnny Cage (A-List) - added 5 frames before a dash cancel is active if a move is charged during the opponents block stun
Kano - Black Dragon Ball no longer has armor
Kano - reduced the blockstun on Multi Blades by 5 frames
Kano (Cutthroat) - Fixed a bug which could cause Kano to lose the round if he had Power Up or Charge Up activate while Jason (Unstoppable) resurrected
Kano (Cutthroat) - Away+FP can no longer be cancelled when blocked and is now -15 on block (down from -10)
Kano (Cutthroat) - Charge Up no longer has armor
Kano (Cutthroat) - Power Up & Charge Up now have 10 more recovery frames when done while the opponent is blocking
Kano (Cutthroat) - Away+FP,BP,FP is now -10 on block (down from 0)
Kano (Cybernetic) - Eye Blast no longer has armor and is now +4 on block (up from -11) and has 10 less recovery frames
Kano (Commando) - Strangle, Power Bomb, & Rib Breaker now have 2 hits of armor
Kenshi - Away+BP recovery reduced by 5 frames
Kenshi - Towards+BK is now +4 on block (up from +2)
Kenshi - BK, BK, FP, BP now does 7 damage (up from 5)
Kenshi - various combo damage scaling adjustments
Kenshi - Sword Dance & Blade-Nado no longer has armor
Kenshi - Blade-Nado is now +47 on hit (up from +42)
Kenshi - Sword Dance is now -7 on block (up from -12)
Kenshi (Balanced) - Spirit Push is now -10 on block (up from -15)
Kenshi (Balanced) - Spirit Charge now has 2 hits of armor and increased recovery frames by 5
Kenshi (Balanced) - Spirit Charge is now +3 on block (up from -2)
Kenshi (Balanced) - Telekinetic Slice & Telekinetic Slash have 4 less recovery frames on miss
Kenshi (Balanced) - Telekinetic Slash has a different reaction which can allow for combos afterwards
Kenshi (Balanced) - fixed a bug which could cause Tele-Flurry & Tele-Beatdown hit regions could be misaligned
Kenshi (Balanced) - Karma Eruption no longer has armor and is now -2 on block (down from -17)
Kenshi (Balanced) - Tele-Beatdown is now +1 on block (up from -9) and has increased pushback
Kenshi (Balanced) - Karma Eruption recovers 10 frames faster on miss & hit
Kenshi (Possessed) - Demonic Slice & Soul Charge now have 2 hits of armor
Kenshi (Possessed) - Sickle Strike no longer has armor and is now 0 on block (up from -10) with increased pushback
Kenshi (Possessed) - Towards+BK has 10 less recovery frames on block & miss
Kenshi (Possessed) - Soul Charge is now +3 on block (up from -9)
Kenshi (Possessed) - adjusted the hit regions of Demonic Strike & Demonic Slice
Kenshi (Kenjutsu) - Tele-Suspend no longer has armor
Kenshi (Kenjutsu) - Tele-Blast now has 2 hits of armor
Kitana - Away+BP now has 18 frames startup (down from 25)
Kitana - increased the range on Towards+BP
Kitana - FK,Down+BK is now -5 on block (down from -15)
Kitana - Rising Blades can no longer be cancelled into regular air special moves on hit
Kitana - Rising Fan & Rising Blades can be cancelled into air enhanced special moves on hit, block, or miss
Kitana - Throat Slice is now -16 on block (up from -30)
Kitana - Throat Slash now has 2 hits of armor and is now -8 on block (up from -30) with increased pushback
Kitana - increased fan projectile damage by 1
Kitana - Square Boost & Square Wave now recover 25 frames faster on miss
Kitana - Square Wave now has 2 hits of armor
Kitana - After Air Float & Princess Flutter you can hold Towards to perform directional jumping attacks instead of neutral jumping attacks
Kitana (Royal Storm) - Air Square Boost & Air Square Wave now recover 10 frames faster on miss
Kitana (Royal Storm) - Air Square Wave now has 2 hits of armor
Kitana (Royal Storm) - BP,BK is now -1 on block (up from -11) with increased pushback
Kitana (Royal Storm) - Fan-Nado & Fan Vortex have increased pushback on block
Kitana (Assassin) - Assassin Impale now has 2 hits of armor
Kitana (Mournful) - Staff Smash & Eclipse Kick now have 2 hits of armor
Kitana (Mournful) - Increased glaive projectile damage by 1
Kotal Kahn - Away+FP now hits high
Kotal Kahn - Sunstone is now 0 on block (down from +5)
Kotal Kahn - Burning Sunstone is now +6 on block (down from +15)
Kotal Kahn - Towards+FP is now -2 on block (up from -6) and had the pushback increased
Kotal Kahn - Towards+FP,BP is now -1 on block (up from -6)
Kotal Kahn - Away+FK,BP is now +2 on block (up from -3) and had the pushback increased
Kotal Kahn (Blood God) - Obsidian Totem now lasts for 240 frames (down from 400)
Kotal Kahn (War God) - Sword Takedown & Sword Quake now have 2 hits of armor
Kotal Kahn (War God) - Overhead Sword Smash no longer has armor
Kotal Kahn (War God) - Sword Toss is now +13 on block (down from -+18)
Kotal Kahn (War God) - Spinning Sword Toss is now +10 on block (down from +20)
Kotal Kahn (Sun God) - Moon God Choke now has 2 hits of armor
Kung Lao - Towards+FP is now -2 on block (up from -5) and has reduced recovery
Kung Lao - Away+FP now hits high, has 7 startup frames (down from 12), and is 0 on block (up from -11) and has reduced recovery
Kung Lao - Away+FP,BP,BP+BK is now -3 on block (up from -13) and has increased pushback
Kung Lao - Towards+BP,FP is now -3 on block (up from -8)
Kung Lao - Towards+BP,FP,Down+FP is now -7 on block (up from -14)
Kung Lao - Towards+FK is now +1 on block (up from -4) and has reduced recovery
Kung Lao - Towards+FK,BK is now +2 on block (up from -4) and has reduced recovery
Kung Lao - Down+FP now has 7 startup frames (down from 8)
Kung Lao - Vortex no longer has armor
Kung Lao - Advance Teleportation now has 2 hits of armor and disappears 10 frames faster
Kung Lao - Hammer Punch will knock the opponent down if it is done on the way up after Advance Teleportation’s armor is hit
Kung Lao (Tempest) - Cyclone no longer has armor
Kung Lao (BuzzSaw) - increased damage on hat projectiles by 1
Kung Lao (BuzzSaw) - Upward Buzz Saw now hits overhead
Kung Lao (BuzzSaw) - Upward Grinder recovers 4 frames faster
Kung Lao (BuzzSaw) - Low Grinder has increased pushback on block
Kung Lao (BuzzSaw) - Low Buzz Saw has 5 less blockstun frames
Kung Lao (BuzzSaw) - Hat Grinder & Buzz Saw now recover 4 frames faster
Kung Lao (Hat Trick) - Adjusted the hit regions on Hat-A-Rang & Hat Call Back to hit more consistently
Kung Lao (Hat Trick) - Slightly easier to combo after Hat Call Back & Heavy Call Back
Kung Jin - added 8 miss recovery frames to Cartwheel Smash
Kung Jin - Towards+BP now has 24 startup frames (up from 19) and is -7 on block (down from -10)
Kung Jin(Ancestral) - Low Shot now fires 1 frame faster
Kung Jin(Ancestral) - Quiver activations now last 420 frames (up from 360)
Kung Jin(Ancestral) - Frame Data for arrow types are now shown in the movelist
Kung Jin(Ancestral) - Fire Arrows cause 10 more block stun frames and have increased pushback
Kung Jin(Ancestral) - Vampiric Arrows cause 10 more block stun frames and have increased pushback
Kung Jin (Bojutsu) - Bo Flame & Bo Inferno now have 12 startup frames (down from 18) and have reduced recovery
Kung Jin (Bojutsu) - Bo Strike, Bo Spin, & Low Bo Spin no longer have armor
Kung Jin (Bojutsu) - Bo swat is now -12 on block (down from -20) and does 7 damage (down from 9)
Kung Jin (Bojutsu) - Bo Strike is now +3 on block (up from -20)
Kung Jin (Shaolin) - Up Kick & Rising Strike are now -24 on block (down from -7) with adjusted pushback
Kung Jin (Shaolin) - Up Kick & Rising Strike now do 7 & 12 damage (down from 9 & 13)
Kung Jin (Shaolin) - Shaolin drop & Shaolin Slam now do 5 & 9 damage (down from 6 & 10)
Kung Jin (Shaolin) - Shaolin drop & Shaolin Slam are now -24 & -17 on block (down from -7) and now gain additional block stun frames the longer it is delayed
Kung Jin (Shaolin) - Low Chak-A-Rang no longer returns when blocked and is now -5 on block (down from 0)
Leatherface - Spin-Sanity no longer has armor
Leatherface - Low Grinder & Psycho Slasher now have 2 hits of armor
Leatherface (Killer) -
Leatherface (Butcher) - Mallet Slam no longer has armor
Leatherface (Pretty Lady) -
Liu Kang - Down+FP now has 7 startup frames (down from 9)
Liu Kang - Flying Dragon Strike & Dragon's Wrath now have 2 hits of armor
Liu Kang (Flame Fist) - Windmill Flurry’s cancel window now starts 5 frames later
Liu Kang (Flame Fist) - Away+FK,BK,BP now hits overhead and is -15 on block (down from -5)
Liu Kang (Flame Fist) - BK,BK,BP now hits overhead and is -13 on block (down from -7)
Liu Kang (Flame Fist) - Windmill Flurry no longer has armor
Liu Kang (Dragon’s Fire) - added 3 additional frames before you can dash cancel out of Dragon Fire if the opponent is blocking
Liu Kang (Dualist) - activated Soul Spheres now do proximity damage to the opponent when activated and prevent the opponent from running through it
Liu Kang (Dualist) - activated Soul Spheres can now be ignited by Solar Blast & Solar Flare
Liu Kang (Dualist) - getting hit while charging Yang will now activate the current level of the buff
Liu Kang (Dualist) - Solar Blast has 5 less frames of blockstun and increased pushback
Mileena - combo damage scaling adjustments and increases
Mileena - Away+FP now hits high and starts up in 10 frames (down from 15)
Mileena - Flip n' Roll no longer recovers in time to juggle the opponent
Mileena - Flip n' Roll can now be enhanced to roll backwards allowing for a juggle
Mileena (Piercing) - Away+FP now hits high and starts up in 10 frames (down from 11)
Mileena (Ethereal) -
Mileena (Ravenous) -
Predator - Down+FP is now -4 on block (up from -6) and had a hit region adjustment
Predator - Scimitar Slam no longer automatically bounces the opponent for a combo
Predator - Scimitar Stab & Scimitar Slam can now be enhanced to juggle the opponent
Predator (Warrior) - Dread Launch now has 11 startup frames (down from 13) and is +6 on block (up from -14)
Predator (Warrior) - Dread Launch now has 2 hits of armor and no longer allows for a followup afterwards
Predator (Warrior) - Away+FK, Down+BP does 4 more damage
Predator (Warrior) - Destruct Sequence now activates and recovers 5 frames faster
Predator (Warrior) - Self-Destruct now activates 5 frames faster and recovers 12 frames faster
Predator (Hunter) - Trap & Snag will now properly damage scale when done twice in the same combo
Quan Chi - Towards+FP is now -5 on block (up from -13), +9 on hit (up from +1), and have 20 recovery frames (down from 28)
Quan Chi - Towards+FP,BK,BP is now -5 on block (up from -14) and has increased pushback
Quan Chi - Away+BP now hits mid
Quan Chi - Towards+BK now hits overhead, does 7 damage (up from 5) and is -11 on block (down from -5)
Quan Chi - Demon Skull is now +6 on block (down from +16)
Quan Chi - adjusted the timing of being hit by trance while airborne to be more consistent with the grounded reaction
Quan Chi (Sorcerer) - Fixed an issue where armor from Dark Curse would not always have a fresh timer on a new activation
Quan Chi (Warlock) - Portal Stab now has 3 hits of armor, is -2 on block (up from -6), and has 11 less recovery frames
Quan Chi (Warlock) - Portal Slam no longer has armor
Quan Chi (Warlock) - Fixed a bug where an opponent could momentarily be floating in the air after being hit by Portal Stab
Quan Chi (Summoner) -
Raiden - BK, BK is now +2 on block (up from -5) and can now be special cancelled
Raiden - Down+FK is now -4 on block and adjusted the hit region
Raiden - Vicinity Burst now has 2 hits of armor, hits mid, is -2 on block (down from 0), does 9 damage (up from 5), and no longer knocks down
Raiden - Vicinity Blast now does 8 damage (up from 5) and has 10 less recovery frames
Raiden - Electrocute & Shocker now hit mid
Raiden - Thunder Strike & Shocker no longer has armor
Raiden - Thunder Fly & Air Thunder Fly now have 2 hits of armor
Raiden - Electric Fly & Thunder Fly (air & ground) now recover 15 frames faster on miss
Raiden (Thunder God) -
Raiden (Displacer) -
Raiden (Master of Storms) - Directional Static Trap startup and recovery is more consistent now
Raiden (Master of Storms) - Static Trap passive damage is now 0.5 (up from 0.2)
Raiden (Master of Storms) - Static Trap now activates in 14 frames (down from 16)
Raiden (Master of Storms) - Full Trap now activates in 11 frames (down from 12)
Reptile - Acid Spit now has 16 frames startup (down from 17), does 7 damage (down from 8) and has 6 less recovery frames
Reptile - Acid Puddle now prevents the opponent from running over it
Reptile - Klaw Pounce now does 9 damage (up from 7)
Reptile - Klaw Bounce no longer allows for a combo juggle afterwards, is now -6 on block (up from -19), and does 12 damage (up from 7)
Reptile - Klaw Slash no longer has armor
Reptile - Slippery Slide now has 2 hits of armor and is +37 on hit (down from +40)
Reptile (Deceptive) - Invisibility no longer has armor
Reptile (Nimble) -
Reptile (Noxious) -
Scorpion - Flameport no longer has armor as a wakeup
Scorpion - Takeout now has 2 hits of armor
Scorpion (Ninjutsu) -
Scorpion (Hellfire) - added 2 additional frames before you can dash cancel out of Fire Ball if the opponent is blocking
Scorpion (Inferno) - Minion Slam is now +2 on block (up from -21)
Scorpion (Inferno) - Minion Strike is now +3 on block (up from -27)
Shinnok - Towards+FK now has 13 startup frames (down from 16), is -1 on block (up from -6) and has slightly extended range
Shinnok - Hell Sparks & Hell Blast enhanced is now +5 on block (down from +14) and has reduced pushback
Shinnok - Krushing Shoulder now has 2 hits of armor & no longer does the ground burst automatically afterwards
Shinnok - Charging Shoulder & Krushing Shoulder can now be enhanced on block or hit to perform the ground burst which has a modified reaction
Shinnok - Amulet Strike is now -6 on block (up from -11) and has 5 less recovery frames on miss
Shinnok (Impostor) - adjusted the timing of being hit by Mimicry while airborne to be more consistent with the grounded reaction
Shinnok (Impostor) - Mimicry is now +17 on hit (down from +104)
Shinnok (Bone Shaper) - Scepter Launch no longer has armor
Shinnok (Bone Shaper) - Dark Beam is now -9 on block (up from -12) and has increased pushback
Shinnok (Bone Shaper) - Dark Blast is now 0 on block (up from -3) and has increased pushback
Shinnok (Necromancer) - Devil's Flick has increased pushback
Shinnok (Necromancer) - Judgment Fist & Judgment Smash can now be dash cancelled out of before the drop
Sonya - Away+FP now has 19 startup frames (up from 12) and 2 active frames (down from 4)
Sonya - Away+FP,BK now has 16 startup frames (down from 14)
Sonya - Leg Slam now has 2 hits of armor
Sonya (Covert Ops) -
Sonya (Demolition) - adjusted the hit region on Bake 'n' Wake and it now has 5 additional recovery frames
Sonya (Demolition) - Only 1 of each type of Grenade can now be used in the same combo
Sonya (Special Forces) -
Subzero - Towards+FP now has 10 startup frames (down from 15)
Subzero - Towards+FP,BP is now -2 on block (down from +2)
Subzero - Down+FP now has 7 startup frames (down from 9)
Subzero - Icy Slide now has 2 hits of armor
Subzero - Frost Bomb no longer has armor and has 10 less recovery frames on hit and miss
Subzero - Ice Burst is now -5 on block (up from -10)
Subzero - Down+BP now has 11 startup frames (down from 12) and 4 active frames (up from 3)
Subzero - fixed a bug where an opponent would drop out of a frozen reaction if Subzero blocked an attack on the same frame
Subzero (Cryomancer) - Crushing Hammer no longer has armor
Subzero (Cryomancer) - Towards+BK,BP,FP+FK now does the same animation and damage as the other variations
Subzero (Cryomancer) - added new special move Polar Puncture & Arctic Assault which functions as a command grab which can be special cancelled out of on hit
Subzero (Cryomancer) - Frost Hammer & Crushing Hammer do 2 less damage
Subzero (Cryomancer) - Towards+FP,BP is now -7 on block (down from 0)
Subzero (Cryomancer) - Towards+FP,BP,BP is now -14 on block (down from -9)
Subzero (Unbreakable) - Barrier Of Ice now has 25 less recovery frames
Subzero (Unbreakable) - Barrier Of Frost now has 15 less recovery frames
Subzero (Unbreakable) - Ice Burst & Frost Bomb have increased pushback when Ice Aura or Frozen Aura are active
Subzero (Grandmaster) - Ice Statue no longer has armor
Takeda - combo damage scaling adjustments and increases
Takeda - Towards+FP,BP,BP+BK & Towards+FP,BP+BK is now -24 on block (down from -21)
Takeda - Tornado Strike no longer has armor
Takeda - Fist Whirlwind now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
Takeda - Tri Kunai has 10 less blockstun frames and reduced pushback
Takeda - Away+BP now has 25 startup frames (up from 24)
Takeda - Towards+BK is now +4 on block (down from +9)
Takeda (Shirai Ryu) - Shirai Ryu Phase no longer has armor on wakeup
Takeda (Lasher) - Whip Flurry now has 2 hits of armor and no longer automatically launches the opponent without being enhanced
Takeda (Lasher) - Whip Flip no longer has armor
Takeda (Ronin) - Away+BP now has 20 startup frames (up from 15)
Takeda (Ronin) - adjusted the hit region of Away+FP
Takeda (Ronin) - Away+FP,FP is now -2 on block (down from 0)
Takeda (Ronin) - Blade Summon no longer has armor
Takeda (Ronin) - added 5 additional recovery frames to Quick Kall if the opponent is blocking
Tanya - combo damage scaling adjustments and increases
Tanya - Low Drill Kick no longer has armor
Tanya - fixed a bug that would allow Tanya to cancel the recovery of a Teleport into a special move
Tanya - removed 5 recovery frames from teleports
Tanya (Kobu Jutsu) - Tonfa Strike now has 1 hit of armor
Tanya (Kobu Jutsu) - Tonfa Swipe can no longer be delayed (Tonfa Strike can still be delayed)
Tanya (Dragon Naginata) - Spinning Kick now has 1 hit of armor
Tanya (Pyromancer) - Devil's Dust now has 2 hits of armor and does 10 damage (up from 7)
Tanya (Pyromancer) - Dark Shroud now does 7 damage (up from 5)
Tanya (Pyromancer) - Air Fireball now does 8 damage (up from 6)
Tanya (Pyromancer) - Fireball now does 8 damage (up from 7)
Tanya (Pyromancer) - Surging Blast now does 12 damage (up from 10)
Tanya (Pyromancer) - Air Surging Blast now goes 15 damage (up from 12)
Tremor - Towards+FP now has 6 startup frames (down from 7)
Tremor - Away+FP now has 14 startup frames (down from 19)
Tremor - Down+FP now has 8 startup frames (down from 9)
Tremor - Towards+BP now has 26 startup frames (down from 30), is +2 on block (up from -6), and has 11 less miss recovery frames
Tremor - Towards+BK is now +6 on block (up from -14) and now hits high
Tremor - Stone Slam cannot be changed into Stone Kut or Stone Hammer if its armor is hit
Tremor - changing Stone Slam into Stone Kut or Stone Hammer will remove its armor
Tremor - adjusted the hit reaction Rock Blast (Up Shatter) to reduce the combo potential
Tremor (Aftershock) -
Tremor (Metallic) - Gold Launch no longer has armor
Tremor (Metallic) - Magma Blast now has 2 hits of armor
Tremor (Crystalline) - Fixed a bug where a summoned Krystal could be invisible while thrown
Tremor (Crystalline) - Krystal Blast no longer has armor
Triborg - Away+FP now has 22 startup frames (up from 18) and 4 more hit cancel advantage
Triborg - Towards+FP,FK is now -8 on block (down from -4), +8 on hit (down from +12), has 4 additional miss recovery frames, and has 4 more hit cancel advantage
Triborg - Away+FK now has 16 frames startup (down from 15) and is -6 on block (up from -8)
Triborg - Slide And Strike now has 2 hits of armor
Triborg - fixed a bug where an opponent would drop out of a frozen reaction if Triborg blocked an attack on the same frame
Triborg (LK-9T9) - Flame Thrower now has 2 hits of armor
Triborg (LK-9T9) - Straight Missile has 5 less recovery frames, 5 more blockstun frames, & some slight pushback
Triborg (LK-9T9) - Flame Burner has some additional pushback
Triborg (LK-4D4) - fixed a bug where an opponent would drop out of a net reaction if Triborg blocked an attack on the same frame
Triborg (LK-4D4) - fixed a bug where Scatter-Port would sometimes have extended recovery after you hit with a Shrapnel-Port
Triborg (LK-4D4) - fixed a bug which would allow an opponent to block after Net if it hit late on the same frame Triborg exited the attack
Triborg (LK-4D4) - Shrapnel-Port now has 2 hits of armor
Triborg (LK-7T2) - will no longer get stuck if Cyber Initiative gets interrupted on a specific frame after it hits
Triborg (LK-7T2) - Smoke Cloud & Smoke Bomb can no longer hit airborne opponents outside of a combo
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