Mortal Kombat 1 - August Hotfix

Character Specific Adjustments

Main Fighters

Ashrah

  • Absolving a Sin with Heaven attacks does 30 damage (up from 20)

Havik

  • The first hit of Flesh Wound (Back Punch, Back Punch) now hits Mid (was overhead) & the 2nd hit is now overhead (was Mid)
  • Increased combo damage scaling after Skab Stab (Away + Back Punch, Back Punch, Front Punch + Front Kick)
  • Destroying Balance (Away + Back Punch, Back Punch, Back Kick) recovery on block and miss increased by 7 frames

Kenshi

  • Heighten Senses (Back Kick, Back Kick) can now be special cancelled
  • Impaler (Away + Back Punch in Sento Stance) recovers 7 frames faster

Li Mei

  • Calculated (Back Kick, Front Kick, Back Kick) recovers 7 frames faster on hit
  • (Air) Enhanced Flipping Heel Kick last hit is no longer more negative when Flawless Blocked
  • Sky Lantern detonated by Nova Blast now hits overhead (was Mid)

Liu Kang

  • Punishing Palm (Front Punch, Back Punch, Front Punch) can be special cancelled

Rain

  • Water Beam & Enhanced Water Beam starts up 3 frames faster

Reptile

  • Dr. Wreckyl (Towards + Back Punch, Front Punch, Front Punch) and Kneet Trick (Towards + Back Punch, Front Punch, Front Kick) are now longer more negative when Flawless Blocked

Shang Tsung

  • Knee Reverser (Back Punch, Back Kick in Young Form) now recovers 3 frames faster
  • Spin Kick (Towards + Back Kick, Front Kick, Back Kick in Young Form) can now be special cancelled and does 50 damage (down from 70)

Quan Chi

  • Psycho Skull & Enhanced Psycho Skull starts up 5 frames faster
  • Sorcerer Smack (Front Punch) has 2 more frames of blockstun
  • Bow Already! (Back Punch, Front Punch, Back Kick) has 5 more frames of hitstun
  • Best Foot Backward (Down + Towards + Back Kick) now hits overhead (was Mid) and had its hit region adjusted

Omni-Man

  • Earthquake Stomp (Towards + Front Kick) 2nd hit has 5 more frames of blockstun

Ermac

  • Behind You releases opponent 10 frames sooner

Homelander

  • Increased combo damage scaling after Vought Drop, The Seven Slam, & See No Evil (Away + Back Punch, Back Punch, Front Punch + Front Kick)

Conan

  • Fixed a rare issue that could cause Barbarian's Blitz & Barbarian's Blade to sometimes not hit correctly in trade situations
  • Barbarian's Blitz & Barbarian's Blade recover 5 frames faster on hit & miss
  • Atlantean Bulwark 4th hit has 7 more frames of hit advantage

T-1000

  • Multiplanar Laceration (Back Kick, Front Kick, Back Kick, Front Kick, Back Kick) 3rd hit now hits Mid (was overhead)
  • Increased combo damage scaling after Liquiform Suplex & Nasal Pierce (Away + Front Kick, Back Punch, Front Punch + Back Punch)

Cyrax

  • Capture Foam is now destroyed when hit by other projectiles
  • Close, Mid, & Far Bomb build less meter when performed & do less damage when blocked
  • Bomb Mistwalk builds less meter when performed & does less damage when blocked

Sektor

  • (Air) Burst Grenade no longer builds meter on miss
  • (Air) Burst Grenade damage is now 50 (was 60)
  • (Air) Burst Grenade & (Air) Enhanced Burst Grenade do less damage when blocked
  • Flamethrower now does 30 damage on first hit (down from 50) and 50 damage on 2nd hit (up from 30)
  • Enhanced Flamethrower first hit now does 50 damage (down from 90) and 50 damage on 2nd hit (up from 30)

Kameo Fighters

Frost (Kameo)

  • Ice Krash now has 23 frames of invulnerability on wakeup (up from 11)

Darrius (Kameo)

  • The last hit of Twister Kicks is no longer more negative when Flawless Blocked
  • Twister Kicks now has 29 frames of invulnerability on wakeup (up from 11)

Jax (Kameo)

  • Adjusted hit region of Ground Pound resulting in significantly increased range
  • Fixed rare issue that could cause Ground Pound to work improperly if an opponent Shang Tsung was interrupted out of Kameo Kopy

Goro (Kameo)

  • Rearranger (Forward Throw) now does 150 damage (up from 110)

Stryker (Kameo)

  • Low Grenade Toss, High Grenade Toss, & Full Auto refill rates increased after use

Sektor (Kameo)

  • Alternate Fatal Blow Attack now hits high (was Mid) and no longer can angle downward

Scorpion (Kameo)

  • Hell Blades refill rate slightly increased after use
  • Hell Blades recovers 3 frames faster on block

Sub-Zero (Kameo)

  • Arctic Armor can now absorb infinite hits (up from 4)
  • Kold Shoulder now has 23 frames of invulnerability on wakeup (up from 11)

Mavado (Kameo)

  • Best Feet Forward & Nindrop refill rates decreased after use

Tremor (Kameo)

  • When Tremor is interrupted by an attack, he now has a 10 second cooldown (was 3 seconds for transmutes, 6 seconds for moves using meter)

 

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