Inevitable now has 21 start-up frames (down from 26)
Timefall (Away + Back Kick) now recovers 2 frames faster
Adjusted Hit Regions of Sandstorm making it easier to send the opponent forward
Increased the maximum range that Colliding Worlds (Fatal Blow) can teleport
Havik
Chaos Kick (Back Kick) now recovers 1 frame faster
Dislocated (Front Kick) now has 13 start-up frames (down from 15)
Drop Dead (Towards + Front Punch, Front Kick) now recovers 15 frames faster & has 10 less frames of blockstun
Johnny Cage
Show Off Parry now has 8 start-up frames (up from 6)
Enhanced Show Off Parry now has 4 start-up frames (up from 0) & has 15 more recovery frames
Show Off & Enhanced Show Off can no longer be delayed
Shadow Kick & Enhanced Shadow Kick now has 10 start-up frames (up from 8) & has 2 more frames of recovery on miss
Kitana
Reduced the combo damage scaling of Square Wave & Enhanced Square Wave
Li Mei
The first attack in Pankration Champion (Back Kick, Front Kick, Back Punch, Front Punch) now has 16 start-up frames (down from 19)
Sky Lantern after being ignited by Nova Blast now hits Mid (was High) & causes 10 more blockstun with slightly increased pushback
Lion's Pounce (Towards + Front Kick) now has 3 more active frames & recovers 7 frames faster
Nitara
Must Feed (Front Punch, Back Punch, Back Kick) can now be 2in1 cancelled & does 20 less damage
Reptile
Devastating Blow (Away + Back Punch) now recovers 4 frames faster & has 5 more frames of blockstun
Devastating Blow Charge (Away + Back Punch, Hold Back Punch) & Devastating Blow Charge maximum (Away + Back Punch, Hold Back Punch) now recover 5 frames faster
Tail Of Two Hities (Back Punch, Back Kick) & Sneaky Lizard (Towards + Back Punch, Back Kick) now recovers 3 frames faster on hit & has 5 more blockstun frames
Acid Spit, Enhanced Acid Spit, Acid Spit Ball, & Enhanced Acid Spit Ball now have 5 more blockstun frames
Sub-Zero
Freezing Point (Towards + Front Punch, Back Punch, Front Kick) is now -7 on block (down from -12)
Blistering Blizzard (Back Punch, Front Punch) now recovers 2 frames faster & has consistent combo damage scaling for Airborne & Grounded opponents
Scorpion
Heavy Knee (Towards + Front Kick) cancel frame is now 2 frames earlier & has 1 less recovery frame
Fire Pillar Thrust (Towards + Front Kick, Back Kick) now has 18 startup frames (down from 19)
Peacemaker
Activate Human Torpedo! & Enhanced Human Torpedo! now have 16 start-up frames (up from 12) & 13 more frames of recovery on miss
Activate Human Torpedo! no longer causes stumble animation when blocked & has 10 less frames of blockstun
Beautiful Bird Bullet now has 10 less frames of blockstun with less pushback on block
Ground-Air Offensive now has 5 less frames of blockstun with less pushback on block
Activate Force Field now has 30 more frames of recovery
Anti-Gravity’s attack now does 35 damage on block (down from 50)
Kameo Fighters
Kameo Sonya
Leg Grab now has 25 start-up frames (down from 29), hits Overhead (was Mid), & is +1 on block (up from -9)
Kameo Stryker
Fixed an issue where the 2nd Grenade in Low Grenade Toss & High Grenade Toss could sometimes have additional combo gravity
Kuffed now has 9 less frames of recovery on miss, is +1 on block (up from -9), & Stryker reaches slightly farther for the opponent
Kameo Motaro
Adjusted teleport location when Main Fighter isn’t facing the opponent
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